It makes me wonder if they even play tested that far into the game, as the cheapness of the enemies ratchet up in the final act. In a game with tank controls, there should never be a boss fight that requires you to deftly control your character to avoid a sudden death. The penultimate boss has a powerful attack that instant-kills Aya unless players correctly maneuver her with almost no room for error. Ultimately though, it was the game’s difficulty that made me call it quits. Other times you’re simply overwhelmed due to powerful enemies and lack of space. There are multiple parts in the game where you are besieged by enemies that can stagger Aya, one by one, leading to a sort of stun-lock death spiral. I’m talking grit my teeth, growling at the screen, frustrating. Related: A Look Back at Dino Crisis (1999)īut seriously, this game was absurdly frustrating. Often this will involve Aya shooting at enemies off screen with only a small damage counter to let you know if you’re actually hitting anything. The controls are not intuitive, but eventually you get a handle on how to select enemies, fire, and win fights. Had I not desired to see the story’s end, I would have put this down after disc 1. The compelling plot was the only thing propelling me to continue playing through this game. This shocking reveal is all brought to you by some double and even triple crossing. The game’s shadowy organization, Neo Ark, believes humanity is an “evolutionary dead end” and must harness the power of Mitochondria to quickly evolve past this dead end. The final reveal is oddly akin to the last couple episodes of the anime Neon Genesis Evangelion. Unfortunately, when the conspiracy is all laid out, it’s not too original. I enjoyed how the plot was revealed to the player, gradually and then all at once.
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